Course Details
Note: A course's programming language includes the [PP] flag to designate Proprietary Platform. This means that code written in this course would not run elsewhere without significant modifications or installations.
Project STEM: Computer Science Explorations 1
Platform
Proprietary Platform
Programming Language
Scratch
Device Compatibility
Computers (Windows, MacOS, Linux) and Chromebooks
Auto-Grading Availability
None
Date Modified
Created in 2021; actively updated
Funding Information
Subsidized by Amazon Future Engineer. Requires school application for sponsorship.
Lesson Structure
Unknown (only course-level artifacts were available to review)
Course Sequencing
Note: Must be taught in order
1. Motion (sequenced and parallel events, coordinate system) (15 Lessons)
2. Animation and Games (loops and conditionals) (19 Lessons)
3. Mazes, Games, and Storytelling (user input, variables, complex conditionals, random numbers, lists) (20 Lessons)
4. Art and AI (procedures, Booleans, pen tool, ethical implications of AI) (10 Lessons)
Course "Lens"
Standards Alignment
Structure
Training Available
Spotlight
The final lesson in each unit is dedicated to a Unit Recap and Debugging. Although specific information about the lessons are not available, using debugging as a review tool is an excellent way to both enforce concepts and internalize the importance of debugging. By including programs for students to debug that each contain errors related to concepts covered in the present unit.